Upload Maps to Steam Workshop

This article is being revised! Photos and text do non friction match in some places however!

In this guide, you will learn how to upload your map to the Steam Workshop.

Chapters in this guide:

Preparing the upload

Offset, create a new folder named workspace within the directory Documents/MyGames/WinterResortSimulator_Season2.

Now, create a new folder in the directory Documents/MyGames/WinterResortSimulator_Season2/workspace named with YourMapName.

Please create i folder for each Map item!

Go into YourMapName and create a subfolder named map01.

Download the WRS-Map-Template.zip if you exercise not have already done it.

Unpack it and paste the minimap, slopemap and map.lua into the map01 folder.

Map.lua

Side by side, open the map.lua using a suitable application (e.g. Visual Studio Code or Notepad++).

  • change the proper noun to the desired proper noun of your map (e'er edit the text betwixt the double quotes ( " ).

  • too, please add together a description to clarification (once again in between of the double quotes).

  • modify the blazon if you similar from career to sandbox or mission.

  • change the savegameName to the proper name your Savegame.lua is named (again in betwixt of the double quotes).

This could look equally depicted below:

Make sure the map01 folder contains the Savegame.lua and the Savegame.bin file.

We have finished editing the content of the map01 folder now.

  • later that, launch Winter Resort Simulator once

  • upon launching, the game will create a file named WorkshopItem.lua in your new directory

  • as presently every bit you've arrived in the main menu, you can shut the game once again


WorkshopItem.lua

Switch back to Windows Explorer. As you can run into, the game has created a file named WorkshopItem.lua within your directory.

Adjacent, open the WorkshopItem.lua using a suitable application (e.g. Visual Studio Lawmaking or Notepad++).

  • alter the name to the desired proper noun of your Steam Workshop item (always edit the text between the double quotes ( " ). This name will exist visible for all players in the Steam Workshop.

  • also, delight add together a description to description (again in between of the double quotes).

  • later on, if you are updating an existing modern, you lot tin can add a clarification of your changes to changenotes (1 more fourth dimension, betwixt the double quotes).

Tags

It is recommended to add some tags to your mod so that players tin can easily find it. If you don't specify any tags, the modernistic will be listed as Untagged.
You can choose one tag from each category (but you don't have to).

Category: Type

  • Vehicle

  • Ropeway

  • Map

  • Object

  • Script

  • Modern-Pack

  • Other Mods

  • Untagged

Category: Vehicles

  • Snowcat

  • Snowmobile

  • Snow Cannon

  • Other Vehicles

Category: Ropeways

  • Chairlift

  • Gondola

  • Aerial Tramway

  • Surface Elevator

  • Other Ropeways

Visibility in the Steam Workshop

  • isVisible = 0,hidden, the modernistic is but visible for you

  • isVisible = 1,public, your modernistic is visible for everyone

  • isVisible = 2, → the mod is visible for your friends merely

The visibility can be changed subsequently in Steam!

Here is an example for the workshopItem.lua:

Adding a Workshop preview epitome

Every modernistic has to have a preview image named WorkshopPreview.png within its directory.

  • the prototype must exist named WorkshopPreview.png, and it has to be a .png file.

  • nosotros recommend using a resolution of 640×360, the aspect ratio should ever be 16:ix.

  • in instance y'all are using a college resolution, information technology can happen that the Steam upload fails with the fault message Limit exceeded.

    • in this case, please calibration the preview paradigm down to 640×360.

In-game Uploading

Side by side, please launch the game once more and go to Mod Upload.


You should already be able to run across your preview picture.
Earlier uploading, you need to have the Steam Workshop legal agreement.
Please check your mod proper name, description, tags and visibility 1 more than fourth dimension earlier uploading!

Before uploading, you need to accept the Steam Workshop legal agreement.

Finally, press Upload to Workshop! Note: Y'all can add together more images in Steam, same goes for videos!

Your modernistic volition now exist uploaded to the Steam Workshop!
In case you face any mistake messages while uploading, please inquire on our Customs Discord server.

Congratulations, you accept successfully shared your modern with the customs! It can now be downloaded by all players.

BTW: Yous can format your mod description in Steam: Text Formatting in Steam

Updating your Map

  • replace your YourSavegame.lua and YourSavegame.bin, you can also do the same with the preview image

  • if y'all inverse your mod description afterwards in Steam, copy the mod description from Steam, paste it into your workshop.lua nether description

  • at changenotes you tin can enter all changes, these are visible for everyone in Steam